
Character name: "Knel" (Tashab Kur'var)
Species: Bothan
Career: Colonist
Specialization trees: Doctor, Politico
Gender: F
Age: 35
Height: 1.4m
Build: hardy
Hair: copper fur, rusty high ponytail
Eyes: green
Notable features: short beard with silver clasp, awesome lightsaber scar upper right arm, awesome lightsaber scar left ribs, tip of left ear gone (clean)
Soak value: 1
Wounds: threshold 15
Strain: threshold 15
Defense: ranged 0, melee 0
Brawn: 1
Agility: 2
Intellect: 3
Cunning: 3
Willpower: 3
Presence: 4
Charm (Pr): 5
Coercion (Will): 2
Cool (Pr): 2
Deception (Cun): 3
Leadership (Pr): 2
Medicine (Int): 2
Negotiation (Pr): 5
Perception (Cun): 2
Streetwise (Cun): 1
Survival (Cun): 1
Core Worlds (Int0: 1
Education (Int): 2
Underworld (Int): 1
Weapons & armor:
Holdout Blaster - ranged (light) - DAM 5 - CRT 4 - RNG short - stun setting - add setback to perception check when looking for weapons
Padded armor
Personal gear:
8x synthskin, 8x anesthetic, handheld commlink, datapad, hand scanner, medpac, 10x liter bacta, 10x ration, backpack, tent, thermal cloak, electrobinoculars, disguise kit, Iggy's sock (kale), Pon Pon "residue", Black Suns data chip, ancient shield, unabridged galactic histories vol 1, rebellion cereal box ring
Talents and special abilities:
Convincing Demeanor (1) - remove setback per rank from deception or skullduggery chek
Surgeon (1) - on medicine check to heal, target heals 1 additional wound per rank
Grit (1) - each rank increases strain threshold by 1
Resolve (1) - suffer 1 less involuntary strain per rank
Bacta Specialist (1) - patients regain 1 additional wound per rank when in bacta tank or long term care
Toughened (2) - gain 1 wound threshold per rank
Dedication (2) - permanent +1 to any characteristic (presence x2)
Plausible Deniability (1) - remove setback from coersion and deception per rank
Well Rounded - 2 skills become permanent career skills (perception, skullduggery)
Nobody's Fool (1) - upgrade difficulty by 1 per rank of incoming charm, coercion, and deception checks
Intense Presence - spend 1 Destiny to recover strain equal to Presence
Natural Charmer - may reroll 1 charm or deception roll per session